Information System for Searching Nearest Shrimp Pond Raw Materials Using Android-Based Haversine Algorithm Case Study Lhokseumawe

Authors

  • Angga Pratama Prodi Sistem Informasi Fakultas Teknik Universitas Malikussaleh
  • Desvina Yulisda Prodi Sistem Informasi Fakultas Teknik Universitas Malikussaleh
  • Rafika Rafika Universitas Malikussaleh

DOI:

https://doi.org/10.51179/tika.v7i3.1572

Keywords:

Android, Pond, Raw Materials

Abstract

The pond is one of the livelihoods of the Indonesian people. The pond is used as a means of aquaculture. Farmed animals are aquatic animals such as fish and shrimp. One of the aquaculture commodities that are in great demand by pond owners is van name shrimp (Litopenaeus Vannamei). Before starting a shrimp farm, the farm owner must find the raw materials needed for the shrimp pond. In the search for raw materials for shrimp ponds, the owners of the ponds have to go directly to the point of sale of raw materials for shrimp ponds in the Lhokseumawe area. To find raw materials for this shrimp pond, people certainly need technology that can make it easier to find the desired needs. By utilizing advances in mobile technology, this study aims to build an Android-based Information System for Searching for Raw Materials for Shrimp Ponds in Lhokseumawe Area. This information system can also manage and display information about shrimp ponds.

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References

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Published

2022-12-10

How to Cite

Pratama, A., Yulisda, D., & Rafika, R. (2022). Information System for Searching Nearest Shrimp Pond Raw Materials Using Android-Based Haversine Algorithm Case Study Lhokseumawe. Jurnal Tika, 7(3), 256–264. https://doi.org/10.51179/tika.v7i3.1572

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